#MadMonday: Open-World Living (@peagle05)

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This is my first and likely only Mad Monday post, as I don’t get really bothered much by things in the gaming world, but there is one thing that has been eating at me. I promise I won’t keep you long, but Ubisoft recently released the open world game The Division and my time with it has been awesome. However, I’ve been reading reviews just for the hell of it and I don’t put much stock in them when it comes to score because as Jerz likes to say: ”My Gaming is Not Your Gaming”. What I’ve noticed though, is reviewers criticizing how barren and lifeless the game world appears to be.

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WHAT ELSE WOULD YOU EXPECT FROM A GAME WHERE THE STORY IS SET AFTER A BIOLOGICAL ATTACK THAT RAVAGES A CITY? I’d be more surprised if there were multiple crowds of people everywhere I went. Ubisoft gets a lot of crap (some deserved) for some of its decisions, but this is not one of them. If anything, they should be praised for giving us a world that feels truly authentic to its story while still making it accessible to the MMO-style format. I love that I encounter other agents (players) at safe houses and occasionally outside of that when someone provides random help while I’m getting pinned down. It adds to the feeling that you are an agent attempting to take back a city that has been left barren and fairly lifeless. Let’s not get so caught up in the open-world craziness that we lose sight of the fact that Ubisoft pulled off a very difficult trick, in giving us an avenue to play together, while keeping the integrity of the game world intact. Like I said, I’m not gonna make this a long-drawn out diatribe. Just remember, there’s more than one way to do open-world gaming and for what Ubisoft wanted to give us, they did it right.

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